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It’s not stable enough for heavy use, but it will do fine for occasional home video editing. At one point it hard-crashed my computer while I was importing videos, and at other times it became sluggish performing tasks that didn’t challenge other products. pinnacle studio 24 ultimate is a great piece of software. having contacted the ‘so called customer services’ i just get cut and pasted platitudes and it’s obvious the advisor hasn’t read my email. This release is more solid than some previous versions, but it still has issues from time to time. Corel pinnacle ultimate 23 another review i find myself writing another review about pinnacle studio 23 and this time i’m reducing my star rating. However, stability is the biggest problem with Pinnacle Studio. The effects and transitions libraries are large, but they’re not always executed perfectly. The interface no longer looks like it’s from another era altogether-it’s now one of the nicest-looking editors on the Windows platform. It’s mostly intuitive, and it comes with some solid tutorials in case you can’t figure it out for yourself quickly. If you want video stabilization, 4K support or 360-degree editing tools, you need to upgrade to the Ultimate version of. + This software combines the timeline and storyboard workflows for maximum usability for both novice and advanced users. That has changed in a big way with Pinnacle Studio 21. Pinnacle Studio Plus is a good choice for making both simple and complex video projects. The selection of filters and transitions is also quite good for a consumer video editor, though their quality is not always as good as in other programs.įor years, Pinnacle Studio was known for its less-than-stellar user interface. Rename the PinnacleStudio24 folder to PinnacleStudio24.old. In the available field type (or copy and paste) localappdata and press enter key. Press Windows + R keys together to get Run command box. Windows 10, Windows 8.x, Windows 7 Intel Core i3 or AMD A4 3.Importing features are broad, and include some unexpected features. Once latest graphics driver is installed, restart PC and follow the steps below to reset Pinnacle Studio 24. 3D video, 4K video, Audio commentary, Color correction, Effects, Filters, Lighting adjustment, Noise cancellation, Noise reduction, Time lapse, TrimmingĬzech, Danish, Dutch, English, Finnish, French, German, Italian, Japanese, Polish, Russian, Spanish, SwedishģGP, AAC, AC3, AMR, AVCHD, AVI, BMP, DV, DivX, DivX Plus MKV, Flash, GIF, H.265/HEVC, HDV, J2K, JPG, JPS, M4A, MOV, MOV (H.264), MP3, MPA, MPEG-1, MPEG-2, MPEG-4, PCX, PNG, PSD, TGA, TIF, Vorbis, WAV, WMA, WMF, WMVĪAC, GIF, H.264, M4V, MOV, MP3, MP4, MPEG-1/2/4, WAV, WMA, WMV The original Sonic, however, which if you can believe it was only ten years old at the time as this was Sonic’s anniversary game, is actually another source of inspiration as that had a slower pace for its platforming and SA 2 features that as well when compared to SA 1, while keeping the faster speeds limited to set pieces or areas with a largely-fixed camera and limited movement for your character. These stages, like Sonic’s in the first game, are the most evocative of the original 16-bit classics in that they’re largely about speed. Now, we’ve seen it a ton in franchises like Ratchet and Clank - but it wasn’t commonplace at all in mascot platformers until Sonic Adventure 2 hit. This is something that Sega saw help make their own Jet Set Radio stand out and there were no platformers on the market using it at that time. Both Sonic and Shadow will zoom through loops and flip on rails like a gymnast, but both gain a boost in traversal thanks to not only BOOST PADS! but also grinding. Now, you can have a traditional path throughout a stage or take a riskier approach that can be more rewarding, but will usually also give you more rings and extra life pickups. The Sonic and Shadow stages are a blend of faster-paced runners ala SA 1, but with more diverse platforming sections and a greater reliance on the homing attack for multi-path exploration. The end result is a game flow that features more fun overall and a ton of variety within the stages themselves thanks to more set pieces and an even larger scale. The gameplay is far more streamlined and has received a lot of polish when compared to the first game. Sonic and Shadow the Hedgehog have speed-based levels, Knuckles and Rouge the Bat have collect-a-thon levels with hidden gems, and mech-based third-person shooters with Eggman and Tails. Unlike SA 1, which featured way too many different kinds of gameplay without many of them being done well, the sequel narrows things down to three distinct gameplay types. Sonic Adventure 2 is itself a more focused game than the first and more fun overall - even if it too has flaws all its own that bog down the experience. The Dreamcast was in many ways the company’s last gasp as a true innovator and its legacy is a game library that showed more life and creativity in a shorter time period than we would see until the indie revolution hit consoles a decade later. It was alarming to think that in the 21 months that passed from 9/9/99 to Sonic Adventure 2’s Jrelease date, the Dreamcast was on its death bed and Sega would never achieve that level of fame again. Its sequel came at an interesting time as well because in just the time between the first and second games, Sega went from being a big deal in pop culture as a whole thanks to a renaissance period with the Dreamcast hitting right alongside a lot of big arcade ports and making the Dreamcast part of the culture to relative obscurity in near-record time. It was a game that wound up being the jack of many trades and the master of just about none, with a lot of fun to be had amid a highly-flawed formula. You’ll see both good and bad souls unearthed every month as we search through the more… forgotten…parts of history.Īs we covered last month, the original Sonic Adventure was something of a revolution for Sonic the Hedgehog - for better or worse. Inside, we’ll be digging up games that have long been without a pulse. We'll help you find the best deal for the right gear to run the game.Watch your step, for you’ve just entered the Graveyard. Filter for Sonic Adventure 2 graphics card comparison and CPU compare. Looking for an upgrade? Try our easy to use Sonic Adventure 2 set up guides to find the best, cheapest cards. Sonic Adventure 2 will run on PC system with Windows XP/Vista/Win7 and upwards. Make sure your have 6 GB of free disk space in order to install Sonic Adventure 2. In terms of game file size, you will need at least 3 GB of free disk space available. If possible, make sure your have 2 GB of RAM in order to run Sonic Adventure 2 to its full potential. The minimum memory requirement for Sonic Adventure 2 is 1 GB of RAM installed in your computer. Whereas, an Intel Core 2 Duo Q6867 is recommended in order to run it. An Intel Pentium 4 4.00GHz CPU is required at a minimum to run Sonic Adventure 2. Furthermore, an ATI Radeon HD 4850 is recommended in order to run Sonic Adventure 2 with the highest settings. Provided that you have at least an NVIDIA GeForce 8600 GT graphics card you can play the game. In contrast to chic and flashy style mall at the Orchard Road, Mustafa Centre is the rather traditional massive shopping departmental store in Singapore. From small fridge magnets and souvenirs to sixty inches televisions and refrigerators (in fact, the store even sold cars at one point), there is nothing you cannot buy here. This article was first published in The Straits Times.Chaotic, overwhelming and huge, Singapore’s 24-hour shopping mart Mustafa Centre is nothing, but the dream come true for shoppers. He said the plaintiffs have sought to rewrite the history of the company, downplayed Mr Mustaq's contributions and "conjured up serious and grave allegations for which they have offered little credible or no evidence". He said it was only years after Mr Mustafa and Mr Samsuddin died that their family members, "armed with a misguided sense of self-entitlement", went to court to ask for more money. Mr Yeo said it was disappointing that the plaintiffs have "turned around to bite the hand that feeds them" after benefitting from Mr Mustaq's kindness and generosity over the years. When Mr Mustaq returned later that year, he confronted them about this, but after being assured that the business was his alone, he decided to keep the name and added himself as a partner. He said that in July 1973, when Mr Mustaq made a trip to India to visit his wife and son, Mr Mustafa and Mr Samsuddin registered the business under the name "Mohamad Mustafa & Samsuddin Company". His business grew and in 1971, he leased a shophouse in Campbell Lane and registered a sole proprietorship. Mr Yeo said Mr Mustaq was aged 12 in 1963 when he started selling handkerchiefs and socks at a makeshift stall. His lawyer, Senior Counsel Alvin Yeo, said Mr Mustaq grew the business through 50 years of hard work, and that Mr Mustafa and Mr Samsuddin did not have any say in how the business was run. In his defence, Mr Mustaq said that he was the sole owner of the company and was entitled to conduct its affairs as he saw fit. The two sons of Mr Mustafa's business partner, Mr Samsuddin Mokhtar Ahmad, have also filed a lawsuit making similar claims and are represented by Mr Sarbjit Singh Chopra. Mr Singh also accused Mr Mustaq of carrying out sham transactions to siphon money from MMSC and collecting "cashbacks" from employees after making them overstate their salaries in work pass applications. The dividends stopped in January 2018 after the step-family filed the lawsuit in December 2017 for minority oppression, he said. Mr Singh said his clients started discovering the wrongdoings between 20, and after they began asking questions, Mr Mustaq suddenly got the company to pay dividends after not doing it for 14 years. However, in that period, Mr Mustaq received between $3 million and $5 million annually in directors' fees, while his wife received between $200,000 and $400,000. Mr Singh contended that from 2000 to 2013, the company's average net profit for each year was about $9.6 million, but no dividends were declared during that period. He accused Mr Mustaq of "covertly" diluting the stake that his father, Mr Mohamad Mustafa, held in the company in 1995.Īfter Mr Mustafa's death in 2001, his estate's shareholding was again diluted, to 14.89 per cent, while Mr Mustaq and his wife's stake was increased to 69.99 per cent, said Mr Singh. Senior Counsel Davinder Singh, representing the step-family, said in his opening statement that Mr Mustaq "treated the company as his own domain, abusing his position with the help of other shareholders and directors and helping himself to shares and monies which were not his". They contended that Mr Mustaq's various wrongdoings have caused an "irretrievable breakdown" in the relationship among the shareholders. The step-family, led by Mr Ayaz Ahmed, is asking the High Court for an order to wind up Mohamad Mustafa & Samsuddin Co (MMSC), the company behind the popular department store.Ī liquidator should be appointed to look into the affairs and records of the company and recover any property that has been improperly dissipated before the winding up, they said. The allegations came at the start of a 34-day hearing into a suit brought against Mr Mustaq and his family by his five step-siblings and their mother, with each side accusing the other of "insatiable" greed. SINGAPORE - The step-family of Mustafa Centre boss Mustaq Ahmad levelled serious allegations against him on Tuesday (Oct 13), accusing him of cheating his father, his stepmother and his step-siblings so that he and wife and children could "line their pockets". There are a few services, which will deploy and manage game servers for you. To do so, you have to orchestrate the PCs to run those instances and you have to make sure players use those (at least for some games). This means that a random client (hopefully not hacked) can check everyone's state.Īlso, you can run Bolt in headless mode, which opens the option to run it on dedicated machines. It defines the state and all messages, which makes it less likely arbitrary info can be injected.Īny client which is hosting a Bolt game, can be made authoritative about the state. The Anti Cheat Toolkit is just one example.Ĭheck out also tips like these: A practical tutorial to hack (and protect) Unity games.īolt has some built-in features to make cheating less likely overall, even without a server. Have a look at the Anti-Cheat tools from the Asset Store. Unity builds are quite hackable unless you use IL2CPP and take a few extra steps on the client side to make sure your clients are somewhat hack proof. PUN is a pure client-side implementation without server logic, so it's economic but of course it's not cheat proof.įor some games that's OK, for competitive games, it may be not. Last but not least, you have to setup your Photon game to require Authentication to access the server. Also, you will need to store and evaluate reports with some backend service like player.io, Playfab, Steam or other. You will need to identify users with some account or per device. That should be somewhat demotivating (but not entirely so). This means you quite effectively get rid of cheaters and can ruin their progress. Ban/block users from your game, who have been reported too many times (and those who report hackers too many times, too). Typically, we suggest variant two: Make all clients check for cheats and report those. Server side analysis of a running game.Įach option is increasingly effective but also more expensive as you have to run more logic and systems on the server side.Client side with cheater reporting and banning via a backend.There are more or less four approaches to cheat protection: Running all logic on the server sounds like the solution but is expensive and it's not a guarantee cheating is impossible. Quite often, when you block one hack, some other will be invented and you have to act again. |
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